<Enemy>
	<!-- These are all explanatory, PointValue scales down the longer the enemy is alive -->
	<Name>Giant Mouse</Name>
	<Health>40</Health>
	<GoldValue>4</GoldValue>
	<PointValue>10</PointValue>
	<Size>5</Size>
	<Speed>20</Speed>

	<!-- Animation times -->
	<FrameTime>250</FrameTime>
	<DeathFrameTime>100</DeathFrameTime>

	<!-- If enemy is flying, defaults to ground otherwise -->
	<FlyingEnemy />

	<!-- If enemy resists slow -->
	<Unslowable />
</Enemy>