<Enemy>
	<!-- These are all explanatory, PointValue scales down the longer the enemy is alive -->
	<Name>Giant Mouse</Name>
	<Size>5</Size>
	<Levels>
		<!-- Levels are numbered 1, 2, 3, etc (For use in Level.Waves.Wave.Enemy->Level) -->
		<!-- This allows reuse of the same sprite/sound setup. -->
		<!-- Slowable defaults to true if unset -->
		<Level Health="40" GoldValue="4" PointValue="10" Speed="20" Slowable="False"/>
		<Level Health="60" GoldValue="8" PointValue="10" Speed="40" Slowable="True"/>
	</Levels>
	<!-- If enemy is flying, defaults to ground otherwise (Will add other Capabilities...) -->
	<Capabilities Flying="True" />
	
	<!-- Sprites used for enemy, NOTE: Alive/Death sprites are not in the same file anymore -->
	<!-- Frames is the amount of frames in the file/sprite -->
	<!-- Time is the amount of time each frame of the sprite will be shown for -->
	<!-- This must be 1,2,4,8,16 (Yeah I'm being strict!) This will be a 1x1, 2x1, 4x1, 8x1, 8x2 spritesheet -->
	<!-- File is optional for the following 4, it will default to the shown value if not present -->
	<!-- If file not specified and not found it will not be played/shown (except for alive.png), if specified and not found an error will be raised/logged -->
	<AliveSprite File="alive.png" Frames="8" Time="100" />
	<DeathSprite File="death.png" Frames="4" Time="100" />
	<DeathSound File="death.wav" />
	<!-- Sound played when enemy leaves the level, defaults to leave.wav -->
	<LeaveSound File="leave.wav" />
	
	<!-- Specifies tower specific damage multipliers -->
	<!-- Before taking damage from the specified tower it is multiplied by the multiplier -->
	<!-- Tower is the FOLDER NAME of the tower, not the <Name>XXX</Name> -->
	<Weaknesses>
		<Weakness Tower="cannon" Multiplier="2.0" />
		<Weakness Tower="arrow" Multiplier="0.5" />
	</Weaknesses>
</Enemy>