An update on time-ish for once!
This week I drafted a main menu for the mouse UI, then Surreal created something that looks incredibly sexy based on my requirements. I haven’t integrated this yet, hopefully during the next week.
Instead, I implemented Save/Load. So when you have to quickly power off your PSP or quit your game, you can resume right where you left off!
This isn’t yet complete, currently Shots don’t save, but I’m part way through implementing it, so I should finish it tomorrow.
No screenshots this week, as Save/Load doesn’t make for an interesting screenshot…
Got a bit more done on DSP this week, it finally cooled down enough that I could sit in front of my computer comfortably!
The PSP interface is now as functional as the mouse interface. It reuses all of the same interface components with some minor changes. Shown here is the tower upgrade menu. It looks relatively the same, but has the addition of the selector thing to the left to show you how to control it.
What is left on the todo list… hhhmmmm…..
- Level select menu.
- End game handling (What to do when you win or lose)
- Minor balancing of River TD.
- Create a path find level.
I’ve drawn some drafts for the menus, will go through them and create something this week hopefully 🙂
I’m still hopeful of a February release, but it looks like it will probably slip to early March.
When I get the engine complete I’ll release a test level for level developers to pull apart and get cracking on their own levels 🙂 This should be a week or 2 before the release.
Wow, this weeks update is even later than the last!
Anyways, I’ve been updating the PSP interface to look like the mouse one:
The bottom menu disappears when it is not open. I have to still add the popup menu and an indicator for fast forward, will be doing these next.
I’ve got quite a bit done in the short amounts of time I’ve had, hopefully I’ll get more time soon >_<
Sigh, another late update.
Have been working on making the UI components generic enough they can be used for the mouse and gamepad UIs. This has taken longer than I hoped as I haven’t been able to sit down and work on DSP as much as I planned.
Hopefully I’ll have more time next weekend…