Monthly Archives: January 2014

What I’ve been up to lately

I’ve spent my holiday break working on a blog series on modern RTS game techniques.

To start it off I’ve done a Flow Field pathfinding implementation, this is the sort of pathing that Supreme Commander 2 and Planetary Annihilation use.
It’s not as sophisticated as their yet, but its only a few days work 🙂

Check it out http://howtorts.github.io/