DSP Progress (With Screenshots!)

November 6, 2008 on 7:08 pm | In DSP, PSP |

So progress has been coming along fairly well on DSP.

I’ve moved the text renderer over to a variable width font, which looks much nicer and gives more room for useful text.

The Mouse UI is coming along quite well, the core game can be played through including tower research, wave details, etc.
The only bits missing for an individual level to be properly playable is the ability to upgrade/sell towers, which I’m currently working on.

Here is a totally uninteresting looking screenshot of the current mouse UI:

DSP R118 Mouse UI

DSP R118 Mouse UI

The Gamepad (PSP) UI has fallen into disarray a bit. I plan to clean it up and port over some of the nice UI improvements from the Mouse UI to bring it up to scratch.

http://localhost.geek.nz/dsp/r118gp.png

DSP R118 Gamepad UI

Anyway, I just felt like posting an update since I’ve come down with a cold and am having difficulty coding :-)

Once I get the Mouse UI to a properly playable state, I’ll post a build for windows/linux/mac (and update the sourceforge SVN) which will let level devs (finally) try out the XML based level format.

4 Comments »

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  1. hi man,
    is there any possibility this game will work on newer cfw then 1.5, like 4.01 m33? thanks in advance.. good luck with all!

    Comment by nir404 — November 30, 2008 #

  2. Does it not work now?
    When I do the new release I’ll be testing on whatever the latest CFW is.

    Comment by Danzel — November 30, 2008 #

  3. Looking good, keep up the good work.
    I’m waiting for this game like 2 years or so lol

    Comment by Royale — December 17, 2008 #

  4. Hey man, love the engine/game. Big fan of the TD, gotta ask where the progress is though, you holding out on us? :P

    Comment by Marcel — December 27, 2008 #

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