DSP Update time!
January 4, 2009 on 5:01 pm | In DSP, PSP |Its time for another weekly(ish) update on DSP progress.
The last week I have been mainly focused on content creation.
- Change XML so that levels can have multiple maps, similar to Vector TD
- Surreal contributed 3 new maps for River TD, so you can fight on different (harder!) rivers.
- River TD now has 46 enemies, all hand crafted by myself.
- Fixed 100% CPU usage in windows.
- Range ring improvements - Draw them Anti-Aliased, don’t show both when upgrading if you don’t need to.
- Graphics to go behind the top numbers in mouse_ui
- Gave the window a title in windows/linux builds
- Added health bars to enemies
- Fixed towers not shooting on long maps, or shooting off map on short ones

DSP R249
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OMG mate, just release it already.
PSP has no games and I’m lé bored.
Comment by ASDF — January 5, 2009 #
WOOT!! ^^ Happy to hear. just waiting to start my new maps.
Comment by apfel — January 5, 2009 #
omgawd, i’m so eager to play this…
and it’s more of a monthly update LOL
LOOKIN GOOD MAN!
& btw, i’m happy to test the game for you
Comment by vinhskiies — January 7, 2009 #
download link? :S
Comment by pepe — January 17, 2009 #
not yet…. next month….
Comment by Danzel — January 17, 2009 #