DSP Update time!

January 4, 2009 on 5:01 pm | In DSP, PSP |

Its time for another weekly(ish) update on DSP progress.
The last week I have been mainly focused on content creation.

  • Change XML so that levels can have multiple maps, similar to Vector TD
  • Surreal contributed 3 new maps for River TD, so you can fight on different (harder!) rivers.
  • River TD now has 46 enemies, all hand crafted by myself.
  • Fixed 100% CPU usage in windows.
  • Range ring improvements - Draw them Anti-Aliased, don’t show both when upgrading if you don’t need to.
  • Graphics to go behind the top numbers in mouse_ui
  • Gave the window a title in windows/linux builds :-)
  • Added health bars to enemies
  • Fixed towers not shooting on long maps, or shooting off map on short ones
DSP R249

DSP R249

5 Comments »

RSS feed for comments on this post.

  1. OMG mate, just release it already. :( PSP has no games and I’m lé bored.

    Comment by ASDF — January 5, 2009 #

  2. WOOT!! ^^ Happy to hear. just waiting to start my new maps.

    Comment by apfel — January 5, 2009 #

  3. omgawd, i’m so eager to play this…
    and it’s more of a monthly update LOL

    LOOKIN GOOD MAN!

    & btw, i’m happy to test the game for you ;)

    Comment by vinhskiies — January 7, 2009 #

  4. download link? :S

    Comment by pepe — January 17, 2009 #

  5. not yet…. next month….

    Comment by Danzel — January 17, 2009 #

Leave a comment

XHTML: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Powered by WordPress with Pool theme design by Borja Fernandez.
Entries and comments feeds. Valid XHTML and CSS. ^Top^