Got a bit more done on DSP this week, it finally cooled down enough that I could sit in front of my computer comfortably!
The PSP interface is now as functional as the mouse interface. It reuses all of the same interface components with some minor changes. Shown here is the tower upgrade menu. It looks relatively the same, but has the addition of the selector thing to the left to show you how to control it.
What is left on the todo list… hhhmmmm…..
- Level select menu.
- End game handling (What to do when you win or lose)
- Minor balancing of River TD.
- Create a path find level.
I’ve drawn some drafts for the menus, will go through them and create something this week hopefully 🙂
I’m still hopeful of a February release, but it looks like it will probably slip to early March.
When I get the engine complete I’ll release a test level for level developers to pull apart and get cracking on their own levels 🙂 This should be a week or 2 before the release.