Seriously late update here….. Anyways >_>
The menu is now mostly implemented, it shows the level name and description as well as the level image.
I’ve fixed up all the issues I’ve encountered related to the new font being slightly wider, text wasn’t fitting on some buttons, tower upgrade menu was a total mess.
Pathfind now looks more natural: enemies will continue travelling in the same direction so long as it is the most efficient path.
Begin work on end game handling (What to do when you win/lose)
I also have a firm final date for the new release… So the next DSP will be out BEFORE 1st of May.
I’ll have some more awesome things to announce over the next while as I get nearer release 🙂
Next weeks todos:
Finish end game handling: high score entering and recording, show high scores on main menu.