I’ve started doing some work on DSP again for…. my own purposes 🙂
First up was separating the UI from the Game logic code (which it should of been in the first place!)
I’m mostly done with this, but still have to clean up the sdl_psp/GameMenu interactions with Game.
Once I’m done with this, SDL_Mixer needs to be abstracted away, glbits2 needs to be improved (remove immediate mode, get opengl to do maths, rectangle sprites, etc)