DSP isn’t dead!

July 14, 2008 on 4:43 pm | In DSP |

I’ve started doing some work on DSP again for…. my own purposes :-)

First up was separating the UI from the Game logic code (which it should of been in the first place!)
I’m mostly done with this, but still have to clean up the sdl_psp/GameMenu interactions with Game.

Once I’m done with this, SDL_Mixer needs to be abstracted away, glbits2 needs to be improved (remove immediate mode, get opengl to do maths, rectangle sprites, etc)

Then….. Finishing off the XML integration, porting RiverTD to XML, and more… we’ll see :-)

Check the SVN here for the current todo list

5 Comments »

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  1. Yeaaaaaah cool :)

    Not sure I’m alive but cool to see you are !
    I wonder what has happened to get you back from the deads :D

    Comment by Shazz — July 15, 2008 #

  2. i hope to release soon ,i love that game!
    great work!

    Comment by Anemos — July 21, 2008 #

  3. i really love dsp, but i wish there were more towers, enmeys, and a bigger map! i wish the new dsp would hurry up and release. well ig2g. bbl

    Comment by tonydean — July 21, 2008 #

  4. GREAT news! Hm, now I need a new Idea for gfx… warcraft style is forbidden, too sad.

    Comment by apfel — October 14, 2008 #

  5. Well, its not “Forbidden”, but I won’t include it in the official release.
    Of course something original would be much better :-)

    Comment by Danzel — October 14, 2008 #

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